
Head back down and retrieve another coil then carry it to the other side of the switch and throw it over the ledge. Before you return to the gate and unlock it, grab another melon and toss it at the rubble on the left side of the bridge. Use the melon to destroy the rubble blocking the shortcut to the gate. At the switch, turn around and head down the bridge. Pull the switch at the base of the statue. Jump across the mushrooms that spawn and keep pressing forward. Clear it then grab the coil and throw it into the Energy Fissure in the water. Work your way through this area to find some more gunk. Clean up the gunk and scan the Laboratory Counter.

Clear up the gunk then drop down into the pit. Return to the sealed door near the beacon then head down the path to the right of it. Next, jump onto the mushrooms to reach all the materials! Return to the top of the platform near the coil then climb down the Rhiza Twine and pull the switch. Grab the coil and throw it on the Energy Fissure. Work your way to the newly turned bridges and cross them. Return to the other turbine and move that bridge back as shown below. Turn the bridge as shown in the image below. Head across the bridge and suck up all the gunk. Use Pumpkin to suck air through it to turn the bridge as shown in the image below. In the Misty Basin, clear the gunk then head to the far left side of the area to find a turbine on a higher ledge. We chose to first head down the path to the left of the large sealed door.
#The gunk space archaeologists upgrade
Upgrade Pumpkin then return to The Old City. Return to the beacon and use it to reach your ship at the Campsite. Head down and place your beacon where indicated. As you approach the end of the bridge, take the path on the left. Again, make your way forward until a cutscene triggers when you reach the bridge. On the left side of the Tail Hive, scan the Vegetation Nursery.Ĭontinue forward and clear out the gunk. Just past the Tail Hive in the small pool of water scan the ruin on the right side of the path to discover Ruin Booth.

Clean it up then press forward to reach the Abandoned City where a cutscene will trigger. Move the bridge using the turbine if you need to to reach the mushrooms. Shoot it down then throw it onto both Energy Fissures to create mushrooms. Next, grab the melon on the left and throw it at the gunk in the water to reveal an Energy Fissure. Jump onto the bridge then loot the materials on the right. Use Pumpkin to suck air through the turbine until the bridge is in the same position as shown below. In this next area, look on the left side to find the Turbine and scan it. Head through the door to reach the Garden Trail. Scan the panel to the right of the large circular yellow barrier to receive the Lock Mechanism entry.Īpproach the Lock Mechanism and press Y to use the key.

If you obtain all the upgrades, you’ll receive the All In achievement!Īt the start of Chapter 6, return to the ship to make some upgrades then head down the slope and use the mushrooms to cross the river. You’ll need these materials to unlock upgrades for Pumpkin (your hand device). The chapter concludes by noting some interesting analogies between our development of gunk theory and relationalism about space and time.Below is our walkthrough for Chapter 6 of The Gunk! Objects that you can scan for the encyclopedia are in the pinky purple font color! Remember that if you scan all the available items in The Gunk, you’ll earn the Space Archeologists achievement! Please also pick up all the materials that you find as you explore the area. Section 5 develops a pair of rather more promising strategies. Section 4 sketches four strategies for handling this problem that we do not find satisfactory. Section 3 introduces the focal problem, paying special attention to its history. Section 2 makes some preliminary remarks about gunky conceptions of the natural world.

But how can one conceive of a continuous variation in features other than as the obtaining of different features at different point-sized locations? This chapter shows that addressing this matter will require us to get clear about which distinctions the gunk lover will wish to respect, and which to abolish. If an object is gunky then it cannot have point-sized parts which have no further parts. The features of an extended object can surely vary continuously (in time and/or space). The idea that all physical objects are gunky seems sufficiently sweeping, interesting, and plausible that it is worth examining. Let us say that a thing is gunky just in case every part of that thing has proper parts (i.e., parts that are not identical to it).
